Inferno Hammer
DARK 6

Inferno Hammer

  • ATK:
  • 2400

  • DEF:
  • 0

  • View:
  • 2852




When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
44± 8/ 100
Power Score
Intrinsic 46
Deck 43

Inferno Hammer — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 43 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Material body

Why it scores here

Inferno Hammer is a plain Level 6, 2400-ATK DARK Fiend whose only effect fires on a battle-destruction, so it converts into one attack and one flip of an opposing face-up monster to Defense Position. Its strongest value is as a clean, generic Level 6 DARK Fiend that still works as material if its effect is negated. The 2400 ATK earns nothing by itself: the score rests on the narrow battle-trigger interaction and the cheap, single-copy deck cost. The six-deck sample shows 100% partner co-occurrence, but that reflects only six decks from one cluster, so it does not raise the score.

Axis scores

Axis Score Evidence
Accessibility 35 Not searchable and no searcher or combo route is evidenced; it is only a live Normal Summon from hand in 6 decks at 1 copy each (decks_evidence; no combos, so as_starter/as_searched are unknown) (observed/inferred).
Combo & Conversion 30 The text yields one battle-destroy trigger that flips one monster; with no combo boards recorded, conversion beyond a single body plus one flip is not shown (verified text; combos absent).
Resource Economy 15 No draw, search, or graveyard refuel; the effect gives no card advantage, so the score stays low (verified text).
Effect & Interaction 35 The flip to face-down Defense is soft interaction that needs a successful battle to trigger and cannot stop removal or negation (verified text, inferred).
Material Utility 60 A Level 6 DARK Fiend is a generic material for common Level and attribute fits, and it keeps that value when its effect is negated (verified text; inferred for specific summon fit).
Resilience & Flexibility 30 The effect needs the attack to connect, so one negate or non-battle removal ends its value; it is one-zone and one-turn only (verified text, inferred).
Deck-Building Efficiency 75 One copy in each of 6 decks, no garnet or lock restriction, and no banlist token so it is assumed unlimited (decks_evidence; data_gaps; observed/inferred).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Material body. Intrinsic ≈ 46, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 6 DARK Fiend body that keeps material value even when its effect is negated
  • Battle-trigger flip gives repeatable soft board disruption after a successful attack
  • Single-copy, garnet-free, and generic, so it fits any of its three archetype homes

Weaknesses

  • Battle-dependent trigger: a negate, a non-battle removal, or a failed attack shuts the effect off
  • No searcher, combo route, or card advantage evidenced
  • The flip is a soft interaction that does not stop the opponent's card effects

Counters / choke points

  • Effect negation or removal before the battle step
  • Monsters with a high enough ATK or DEF that the attack does not destroy them
  • Flip-resistant or effect-protected boards

Best use

Single-copy battle attacker and Level 6 material. Decks: Monarch, Archfiend, Labrynth. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect Monster, Level 6, DARK Fiend, 2400 ATK, with a battle-destruction trigger that flips one opposing face-up monster to face-down Defense; Formats: TCG, OCG, MasterDuel, DuelLinks; no legal_copies token, so 3 copies assumed
  • Observed: Present in 6 of 6 recent decks at 1 main copy each, across Monarch, Archfiend, and Labrynth (3 archetypes); Zero combo appearances and zero guide mentions
  • Inferred: Primary role is Board breaker / Going-second because the trigger is battle-based flip interaction; Clean Level 6 body keeps material value when the effect is negated; Effect is fragile to negation or removal before the battle step
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only decks_evidence is a 6-deck sample dated 2023-03; partner co-occurrence of 100% reflects that small single-cluster sample











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